
Gwen Thomas – 3D Artist
Shading & Lighting Enthusiast
Concept Art & Comics Lover
Having grown up with a father and grandfather who were painters, I’ve always wanted to work in a creative field.
My passion for 3D animation and VFX truly took shape when I realized I could contribute to bigger projects and bring my artistic vision to life.For the past three years, I’ve been studying at ESMA Lyon,
specializing in lighting, texturing, and compositing. Passionate about visual storytelling, I see 3D as a way to explore new creative dimensions.
I work with Maya, Nuke, Mari, and Substance Painter, focusing on shading, lighting, and integrating 3D elements with realism and emotion.
I love refining details and visual harmony, using lighting and textures to give each scene depth and character. Always eager to learn and improve, I strive to push my skills further and contribute to ambitious visual projects with my artistic sensibility.
